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Main » 2010 » December » 20 » ---===(( Multiple vulnerabilities in RealPlayer ))===---
4:11 PM ---===(( Multiple vulnerabilities in RealPlayer ))===--- |
Details
1) An error exists when parsing RealAudio content encoded using
the "cook" codec. This can be exploited to trigger the use of
uninitialized memory and potentially cause a memory corruption via e.g. a
specially crafted RealMedia file.
2) An error in the handling of errors encountered while decoding
"cook"-encoded audio content can be exploited to trigger the use of
uninitialized memory and potentially free an arbitrary address.
3) An error in the parsing of AAC audio content can be exploited
to corrupt memory via specially crafted spectral data.
4) An array indexing error when parsing Media Properties Header
(MDPR) in a RealMedia file can be exploited to corrupt memory.
5) An input validation error when parsing a RealMedia file can be
exploited to cause a buffer overflow via a specially crafted multi-rate audio
stream.
6) An error in the processing of the "StreamTitle" tag
in a SHOUTcast stream using the ICY protocol can be exploited to cause an
allocation failure for heap memory, which can result in the usage of freed
pointers.
7) An integer overflow error when parsing a MLLT atom in an .AAC
file can be exploited to cause a buffer overflow.
8) An input validation error in the "pnen3260.dll"
module in the parsing of TIT2 atoms within AAC files can be exploited to
corrupt memory.
9) An integer overflow in the parsing of GIF87a files over the
streaming protocol RTSP can be exploited to cause a buffer overflow via a large
"Screen Width" size in the "Screen Descriptor" header.
10) An error in the parsing of audio codec information in a Real
Audio media file can be exploited to to cause a heap-based buffer overflow via
a large number of subbands.
11) An input validation error in drv2.dll when decompressing RV20
video streams can be exploited to corrupt heap memory.
12) An unspecified error related to "SIPR" parsing can
be exploited to corrupt heap memory.
13) An unspecified error related to "SOUND" processing
can be exploited to corrupt heap memory.
14) An unspecified error related to "AAC" processing can
be exploited to corrupt heap memory.
15) An unspecified error related to "RealMedia"
processing can be exploited to corrupt heap memory.
16) An unspecified error related to "RA5" processing can
be exploited to corrupt heap memory.
17) An integer overflow in "drv1.dll" when parsing SIPR
stream metadata can be exploited to cause a heap-based buffer overflow, e.g.
via the RealPlayer ActiveX control.
18) An input validation error in the processing of RealMedia files
can be exploited to corrupt heap memory.
19) An input validation error in the RealAudio codec when
processing RealMedia files can be exploited to corrupt heap memory.
20) An error in the "HandleAction" method in the
RealPlayer ActiveX control allows users to download and execute scripts in the
"Local Zone".
21) Input sanitisation errors in the "Custsupport.html",
"Main.html", and "Upsell.htm" components can be exploited
to inject arbitrary code into the RealOneActiveXObject process and load unsafe
controls.
22) A boundary error in the parsing of cook-specific data used for
initialization can be exploited to cause a heap-based buffer overflow.
23) An error in the parsing of MLTI chunks when processing
Internet Video Recording (.ivr) files can be exploited to cause a heap-based
buffer overflow via an invalid size for an embedded MDPR chunk.
24) An error in the parsing of MLTI chunks when processing
Internet Video Recording (.ivr) files can be exploited to corrupt heap memory
via an invalid number streams within the chunk.
25) An input validation error when parsing the RMX file format can
be exploited to cause a heap-based buffer overflow.
26) An error when decoding data for particular mime types within a
RealMedia file can be exploited to cause a heap-based buffer overflow.
27) An error in the parsing of server headers can be exploited to
cause a heap-based buffer overflow via an image tag pointing to a malicious
server, which causes the player to fetch a remote file.
28) An error in the implementation of the Advanced Audio Coding
compression when decoding a conditional component of a data block within an AAC
frame can be exploited to corrupt memory.
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Added by: handsome_devil
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